Many of the additional Era Score bonuses are also only awarded if you are the first civilization to achieve the Historic Moment in question. Predictably, there are fewer +4 and +5 Era Score Historic Moments than the others. Keep that in mind if you are not pursuing a Domination or Science victory. The timing of the Historic Moments also suggests that they expect you will be taking over other cities and eliminating other civilizations, as well as completing some of the heftier science-focused projects. For example, the game will not be impressed if you eliminate a Barbarian camp in the Modern Era. They’re also less effective or completely obsolete if not earned in the appropriate era. ![]() ![]() The thing about Historic Moments is you need to achieve them throughout the game steadily, but they become increasingly rare in the late game stages, all but ensuring you will go through at least one Dark Age at some point in your file. But as time wears on you may find yourself in need of directly pursuing a few points for the Era Score to avoid slipping into a Dark Age, and the game doesn’t always make it clear what will constitute a Historic Moment, or how much it will really add to your Era Score. In the earlier stages of the game, it’s easy to maintain a steady progression of these achievements and at least maintain a Normal Age. Historic Moments: what are they, how do they work, and why do they matter? In Civilization VI: Rise and Fall, the most significant advancements of a burgeoning civilization have been now categorized and turned into a system called Historic Moments, which are used to build an Era Score that determines whether your civilization experiences a Dark Age or a Golden Age in the next Era.
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